Midgard Frontier > Advanced 2nd Job
Revision 8
Job Paths
3 lines of job path you can take
Novice -> Supernovice
Novice -> 1st Job -> 2nd
Job -> Upper 2nd Job
Novice -> 1st Job -> 2nd Job -> Base Lvl99 -> Novice -> 1st Job -> Advanced 2nd Job -> Base Lvl99 -> 3rd Class
Advanced Second Job Names
Knights become Lord Knight.
Wizards become High Wizard.
Priests become High Priest.
Hunters become Snipers.
Blacksmiths become Whitesmith.
Assassins become Assassin Cross
Crusaders become Paladin.
Rogues
become Stalkers.
Sages become Professors.
Bards become Clown.
Dancers become Gypsy.
Monks become Champion.
Alchemists
become Creator.
Advanced Second Job INFO
To turn
to an advanced job:
- You must be in a 2nd class.
- You must be on Base LV 99.
- your Job LV must be 50.
What's so good about becoming an Advanced 2nd Job?
- You get an approximately 30% increase in your HP and SP. Advanced 2nd
jobs have their own HP/SP
What happens if you apply for Advanced 2nd Job?
- You will become a Novice again. All your stats will disappear as well
as all your skills (except Basic Function skill). This includes quest-gained skills such as Holy Light.
- Your stats will be reset to 1, and will be given 100 points to start out
with (instead of normal 60).
- Change to 1st job as you would do normally
- If you were a Wizard before applying for Advanced 2nd Job, you have to
become a Wizard again. However, you can become a different class but you will be penalized for doing so
- When you do job change, you will regain all the lost quest skill back,
so don't worry too much about trying to re-learn all the quest-gained skills
Advanced Second JobS
Knight -> Lord Knight
Lord Knights, the final evolutionary point from the Knights,
have amazing attack power coupled with powerful skills to destroy enemy's defense. Just like Knights, this class focuses usage
of two-handed swords, while giving you good balance between attack and defense overall. In the past, they were used mostly
for killing, but now with defensive skills and "desperation" maneuvers.
Auto Blade
Active Skill, Level 1-5
Requirements:
Bash Level 5, Magnum Break Level 3, Two Handed Sword Mastery Level 5
Creates a special aura around the weapon which adds
special damage that ignore monster's defense (like Sword Masteries do).
Parrying
Active Skill, Level 1-10
Requirements:
Two Handed Sword Mastery Level 10, Provoke Level 5, Two Hand Quicken Level 3
Needs
2 Handed Sword
You automatically block some of the attacks randomly.
This allows you to auto-guard attacks with your two-handed sword.
Concentration
Active Skill, Level 1-5
Needs Spear
Requirement: Spear Mastery Level 5,
Peco Peco Riding Level 1, Increase HP Recovery Level 1
If you use it, your HIT rate and damage will
receive a huge increase, but all your defense based upon equipment and stats will decrease a bit. Endure is automatically
enabled for the spell duration without using SP.
Tension Relax
Active Skill, Level 1
Requirement:
Provoke Level 5, Increase HP Recovery Level 10, Endure Level 3
Relaxes your muscles and temporarily
increase your HP recovery speed. You have to be sitting to use this skill (standing still won't work). When this skill is
in use, you will see the icon that shows that you are using this skill. It will automatically cancel when you get attacked,
if you stand to attack, or use an item. Every 10 seconds, it'll take 15 SP and gives you up to x2 HP regeneration speed.
Berserk
Active Skill, Level 1
Requirement: Spear Mastery 7, Pierce 5, Peco Peco Riding 1, Spear Boomerang 2, Brandish Spear 5
Needs Spear
Increases max HP by alot & ASPD. You cannot use any items or receive any heals while
this skill is in effect
Fury
Active Skill, Level 1
Requirement: Increase HP Recovery 6, Two Handed Mastery 10, Bowling Bash 6
Needs
2 Handed Sword
Increases max HP by alot & ASPD. You cannot use any items or receive any heals while this skill
is in effect
Not confirmed:
Berserk Two Hand Quicken
The combination of Berserk and Two
Hand Quicken. Greatly increase ASPD and CRIT
On activation, Provoke of the same level (Use Level 5 Berserk Two hand Quicken
= Level 5 Provoke) will be automatic casted on yourself (AKA Berserk) but the reduce in def is half that of the provoke level.
SP:
70
Level 1-10:
Level 1: 60 seconds, 51% increase ASPD, CRI + 3%, -3% Def
Level 10: 600 seconds, 60% increase ASPD,
CRI + 30% and -30% Def
Every level increases 60 seconds duration, 1% ASPD, 3% CRI and -3% Def
Assasin -> Assasin Cross
Assassin Cross brings chaos to the enemies, assassinate at
will, and be able to enter and run around the enemy territory freely. They are more like an assassin, than a previous Assassin
class. They have greater attack skills as well as poison-related skills.
Hallucination Walk
Active Skill, Level 1-10
Requirements: Increase Dodge 5, Cloaking 5
You can create mirror
images and cloak without walls near by. Monsters will automatically attack your mirror image while you can run away
Advanced Enchant Poison
Active Skill, Level 1-5
Requirements:
Enchant Poison 5, Envenom 5
An improved Enchant Poison
Advanced Katar Research
Passive Skill, Level 1-10
Requirements: Double Attack 5, Katar Mastery 7
Increases Katar Attack Damage
Soul
Breaker (Energy Blast)
Active Skill, Level 1-10
Requirement:
Double Attack 5, Envenom 5, Cloaking 3, Enchant Poison 6
The exactly same skill Loki uses in original Ragnarok manga.
It
causes magical and physical damage at same time, therefore the damage will be high if target does not have good magical AND
physical defense.
Not confirmed:
Shadowless Light Speed Blow
SP
cost: 12 + Skill Lvl*2
An upgraded sonic blow for assassin.
Hits 16 times, can be used while hiding. Each level increases
damage by 70%, has chance to stun and increase hit.
Level 1 to 10
Level 1: 570% damage, 33% chance to stun, Hit + 3
Level
10: 1200% damage, 60% chance to stun, Hit + 30
Every level increases 70% damage, 3% to stun and Hit + 3
Hunter -> Sniper
One shot, never miss! This is the character that specializes
in the bow weapons, while giving nearly life-threatening damage per shot.
True Sight
Active Skill, Level 1-10
Requirement: Improve Concentration 10, Vulture Eye 10, Owls Eye 10, Falcon Mastery 1
Increase
all your stats by +5 for a bit. When you do use, it also increases your HIT rate, damage, FLEE and CRIT rate. You can use
lower level of this skill, and can be used together with Increase Concentration.
Falcon
Assault
Active Skill, Level 1-5
Requirement: Vulture Eye 5, Falcon
Mastery 1, Blitz Beat 5, Steel Crow 3
Works like a blitz beat but the falcon will only target 1 enemy and does enormous
damage. No splash damage like blitz beat
Sharp Shooting
Active Skill, Level 1-5
Requirement:
Double Strafe 5, Improve Concentration 10
Increase CRIT rate by 50% on one targeted monster.
Wind
Walk
Active Skill, Level 1-5
Requirement: Improve Concentration
9
You and your party will receive FLEE and movement speed upgrade! However, if the party or yourself
already have a skill that upgrades your FLEE or movement rate due to items or skills, this does nothing. Also, when you receive
skills / items that give said effects will cancel Wind Walk. Quagmire will also cancel this skill out.
Not confirmed:
Triple Repel Arrow Shower
SP: 25
It has a 7*7 squares area
of effect and on hit enemy will be pushed back 6 squares. No matter where the enemies are being push to, they will still take
all 3 hits. The stun chance will be rolled for each hit, meaning there will be 3 chances to stun the enemies. This skill has
no delay and can be casted rapidly.
Level 1 to 10
Level 1: 210% each hit, 3% to stun
Level 10: 300% each hit, 30%
to stun
Every level increases 10% each hit and 3% to stun
Priest -> High Priest
High Priests are equipped with great skills that help friends
in need, while having skills that lowers enemy morale.
Assumptio
Active Skill, Level 1-5
Requirement:
Angelus 1, SP Recovery 3, Imposito Manus 3
By the blessing of Virgin Mary, the person who received
this skill will receive all damage reduced by 1/2 for a limited time. Casting Kyrie Eleison on this character will cancel
this skill out however.
Basilica
Active Skill, Level 1-5
Requirement: Gloria 2, Increase SP Recovery 1, Kyrie Eleison 3
Skill name meaning means Magnificent Holy Ground...
It creates absolutely perfect defense zone by 5x5 cells around
you that blocks ALL type of attacks from harming people within this zone. Anyone can come in, but people who are in here cannot
attack either. Also, until the skill is done, the Priest shouldn't move as well. If the Priest moves, or uses another skill,
this defense zone will disappear at once. You cannot stack two of these at once (doing so doesn't give you any additional
bonus because it then ignores the past Basilica area). Requires 1 Blue Gem, 1 Yellow
Gem, 1 Red Gem & 1 Holy Water
Meditatio
Passive Skill, Level 1-10
Requirement: Increase SP Recovery 5, Lex Divina 5, Aspersio 3
Through meditation,
you will receive better SP recovery rate as well as increase your max SP.
Wizard -> High Wizard
By adding additional technique to their skills, Wizards have
become more powerful than ever! With high level magic, they will be more than ready to take on the tough monsters, killing
them effortlessly.
Soul Drain
Passive Skill, Level 1-10
Requirement:
Increase SP Recovery 5, Soul Strike 7
Every time you kill an enemy, you will receive certain set amount
of SP (calculated relating to the enemy's level) back. However, large area magic such as Storm Gust, Lord of Vermillion or
Meteor Storm are not affected by this skill, so you must use targeted magic to reap the benefits of this skill. You will not
drain SP if the SP draining would make your SP go beyond your limit. This skill also increases your max SP.
Magic Crasher
Active Skill, Level 1
Requirement:
Increase SP Recovery 1
You do a melee attack, which calculates damage using your MATK instead of ATK but decreased using
enemy's DEF, not MDEF. Might miss depending on DEX.
Amplification Magic Power
Passive Skill, Level 1-10
Requirement: Nothing, you receive this skill
automaticly upon turning High Wizard
Increase your magical attack damage once after you cast a spell.
Works sort of like how magical rods give you 15% magical attack bonus.
Blacksmith -> White Smith
No more meddling with lifeless iron and steel! Now, you can
give life to the elements... Specialized in fire, mace and axe type weapons.
Meltdown
Active Skill, Level 1-10
Requirement:
Skin Tempering 3, Hilt Bind 1, Weapon research 5, Power thrust 3
This is self-usage skill (like Power
thrust). During the skill's lasting time, every time you hit an enemy, in:
PVP: Makes
your weapon really hot, then hits the target. Target equipment burns and melts down. Equipments in the target's inventory
will be destroyed one by one until this person has nothing to equip. The broken items can be repaired however.
PVM: Decreases
monster's attack/defence by chance
Coin Create
Active Skill, Level 1-3
Requirement:
Steel Tempering 5, Iron Tempering 5, Stone Craft 3, Oridecon Research 2
Create a coin that gives you
random Zeny when you double click. You can receive many different coins depending on the item you use to create. Sometimes,
you can even receive a Money Pouch!
Nugget Create
Active Skill,
Level 1-3
Requirement: Oridecon Research 3, Oridecon Discovery 1, Weapon Research
5
Create a gold piece (using iron ore, gold ore, or silver ore), then combine it to create a nugget.
This nugget will be used to create specific weapons, sell it to NPCs for high price, or to create coins with.
Cart Boost
Active Skill, Level 1
Requirement: Push
Cart 5, Cart Revolution 1, Change Cart 1, Hilt Bind 1
Requires cart
Use
the cart to temporarily increase your movement speed. Doesn't affect any of your normal stats however. You have to have your
cart to use this skill, and when you do, you will move 20% faster than normal for 30 seconds. If you have status ailment Curse,
or receive AGI Down skill, this skill will cancel out, and using this skill doesn't cancel those ailments either. This means,
you can only use this skill if there's nothing wrong with your character status-wise. It takes about 20 SP, lasts 30 seconds.
Auto Attack System Create
Active Skill,
Level 1
Requirement: Weapon Research 10, Weapon Perfection 3
Creates
a small tower that attacks enemy for you. You can install up to 5, and even if they didn't do any attack, they will disappear
eventually. It has auto-Detect skill, and it will automatically attack all enemies within range.
Crusader -> Paladin
Do you believe in God?
When you see their power, you will
see yourself on the ground, amazed at the power of God. Truly, these paladins live to serve you, while protecting himself
via many new skills, and focusing on helping allies.
Pressure
Active Skill, Level 1-5
Requirements:
Endure 5, Faith 5, Shield Charge 2
Calls upon a huge feet from the sky, and crush your enemy. Enemies
that has been attacked by this giant foot will either be stunned for a bit, or have their life sapped out as time passed for
a bit. This is a one-person area attack, and Magic Rod skill will not be able to cancel out this skill. Reflect Shield also
won't protect against this skill. This skill is an attack by the holy God himself, therefore it ignores all enemy defense.
Sacrifice
Active Skill, Level 1-5
Requirements:
Endure 1, Faith 5, Devotion 3
Sacrifices up to 9% of your max
HP to damage your enemy by 1.65 times the amount of sacrificed HP.
You can die from this skill if you've less than 9% of
your max HP. Has no effect against boss monsters.
Gospel
Active Skill, Level 1-10
Requirements:
Trust 8, Divine Protection 3, Demon Bane 5
Through gospel, you deal damage to enemies while
at the same time, give your allies special attribute bonus. When a Paladin uses this skill, it will affect all enemies/allies
within 7x7 cell around you. Even if you take damage, this skill will continue to work.
Note by using this skill, people
within can't use potions; but you can receive healing type magic (Heal and Sanctuary). If an enemy uses Lex Divina against
Paladin who's using this skill, Gospel will cancel.
You cannot overlap this skill with other skills. For example, if you
were using Devotion, using Gospel will cancel it out. It also cancels out Auto-Guard and Reflect Shield, and doesn't work
under Gospel area. Worse, all enchanting magic (commonly referred as buffs, such as Blessing, AGI Up) will cancel out too!
However, it also kills off all negative status ailments such as Dark, Poison, etc. But, obviously, if you were Silenced, you
can't use skills anyway in the first place.
That thing above, only affects the Paladin doing this skill. Rest will be
left fine.
While using Gospel, it will periodically take some of the Paladin's HP and SP.
This skill affects only
party members, not guild members.
Rogue -> Stalker
Chase and make others miserable...
Those who do that,
are right here - the Stalkers. They are very skilled at spying, to a point where a flower growing on a deer's horn has a better
chance than trying to escape from his eyes and ears. This class, definitely do what they do best - spy, annoy, chase, and
disappear all of sudden.
Chase Walk
Active Skill, Level 1-5
Requirements: Hiding 5, Tunnel Drive 3
Walk
toward your target, while Hiding. All detecting skills such as Sight, Ruwach, Increase Concentration, etc. will NOT be able
to detect Stalkers in this mode. Only if the Stalker decides to show himself will you be able to see him.
However, he's
not invincible. Any large-range area magic will damage him. If SP is 0, he will be forced to show himself even. Also, in this
mode, Stalker can't attack.
You can't use this skill in Guild Sieges (in castles).
If you look closely at the ground,
you will see rather faint shoeprints on the ground...
Sword Reject
Active Skill, Level 1-5
Requires:
Strip Weapon 1
In PvP mode, reduces all sword (sword, 2 handed sword, dagger) damage by half for 3 hits.
In PvM mode,
reduces all damage by half for 3 hits.
Bard -> Clown
Dancer -> Gypsy
~ Anywhere there's singing, there's bound to be something
magical! Listen to his songs, for his songs will give you courage even at the worst situations.
~ Don't look at her dancing, for moment you do, you will lose
track of everything, and only focus on her... even not noticing that an enemy has a sword through your heart...
Arrow Vulcan
Active Skill, Level 1-10
Attack a single target with massive amounts of arrow. Basically, think of machine guns, but with bow and arrow.
Regardless of the skill level, you will shoot 9 arrows quickly. You must have the Musical Instrument / Whip to have this skill
working.
A Moonlit Water Mill, A Falling Petal
Active Skill, Level 1-5
Requirements: Increase Concentration 5, Music Lesson 7
Ensemble Skill
It creates 3x3 cell around the Clown/Gypsy that NO ONE can enter. However, it just prevents entry,
and doesn't protect against ranged attacks or magic. Once this skill is being used, SP of both Clown and Gypsy will go down,
just like any other good combination skill does.
Marionette Control
Active Skill, Level 1
Requirements: Increase Concentration
LV 10, Musical Lesson LV 5 / Dancing Lesson LV 5
Target a party member with this skill, and half of your stats will be given to that
character as a bonus points (like 10+60 DEX), while rendering you stuck on the ground, unable to move.
However, the normal
stat/stat bonus/etc. cannot go beyond 99, as if it does, the overflow points will simply not affect that character (so no
use for Wizards and Priests who already have over 99 INT, DEX/VIT).
There's a restriction to item/skill usage, and only
skill you can use is Marionette Control. Using it again breaks the link between you and that character, and you will be free
to move around, mess around, do whatever, while that character will lose the bonus stat points gained from you.
A character
cannot receive more than one Marionette Control session, and doesn't affect other Clown/Gypsy. This skill will only work if
that character under this skill is within 7 cells around you, and if this character goes beyond that, the skill will automatically
cancel. Also, the target character's level must be within 5 levels from you besides being in your party.
Monk -> Champion
Protectors are beautiful, no matter what they protect...
With
strong fists, they brought God's wrath upon those who sin... and now, what are they seeking?
Palm Push Strike
Active Skill, Level 1-5
Requirement:
Iron Palm LV 7, Spirit Sphere LV 5
Attack an enemy with your palm. The target will receive nasty damage, and will be pushed
back about 3 cells. You can only do this while Critical Explosion.
Tiger Knuckle Fist
Active
Skill, Level 1-5
Requirement: Iron Palm
LV 5, Triple Blows LV 5, Spirit Sphere LV 5, The Way of the Dragon LV 3
This skill is to be
used as a part of the combination skill of Triple Blows -> Quadruple Blows -> The Way of the Dragon. When you use this
skill, you'll run up to the pushed enemy, and hit them. That enemy will be stunned for a brief amount of time. This skill
takes one sphere, so if you don't have any left, you can't use this skill.
Chain Crush Combo
Active Skill, Level 1-10
Requirement:
Iron Palm LV 5, Spirit Sphere LV 5, Tiger Knuckle Fist LV 2
Also part of that combination skill, after usage of Tiger Knuckle Fist, use this skill
to attack an enemy mercilessly. As you level this skill up, amount of hits you'll do, as well as overall damage, will increase.
It takes 2 spheres.
Overall, Champions will show much better, stylish combo attacks than the
Monks.
Alchemist -> Creator
The master of all things related to creation...
They believe,
if they can't create something... no one can. They are that powerful. They are the Creator.
Alchemy
Active Skill,
Level 1-5
Requirement: Pharmacy LV 5
You
can create many items that are used for Pharmacy skill. You can easily create Empty Bottles, Empty Potion Bottles, and Test
Tubes to help you with other skills that require those items.
Potion Synthesis
Active Skill, Level 1-5
Requirement: Pharmacy LV 6, Alchemy LV 2
Combine many
different potions to create new potions. There are already set rules to what can be mixed, and the problem is the success
rate. You can create potions that weigh less, but perform the same... or create heavier potions that heal for far more. For
potions that summon creatures to attack, they might have better attack rate, or have a new skill to use.
Sage -> Professor
From a mere scholar, to a professor. They now posess knowledge
of almost everything. If you spend even 5 minutes with them, you'll find yourself crying over fact you are not as smart as
they are... because, after all, they are the professors...
Soul Drain
Passive Skill, Level 1-10
Requirement:
Increase SP Recovery 5, Soul Strike 7
Every time you kill an enemy, you will receive certain set amount
of SP (calculated relating to the enemy's level) back. However, large area magic are not affected by this skill, so you must
use targeted magic to reap the benefits of this skill. You will not drain SP if the SP draining would make your SP go beyond
your limit. This skill also increases your max SP.
HP Conversion
Active Skill, Level 1-5
Requirement:
Increase SP Recovery 1, Magic Rod 1
Converts part of your HP into SP. Efficiency of conversion gets better the higher level
you master this skill
Soul Change
Active Skill, Level 1
Requirements:
Magic Rod 3, Spell Breaker 2
Exchange SP of the target with your SP. You can use this for party members
in normal maps, and for anyone in PvP. If any leftover SP remains, they will be ignored (for example, a Knight with 200 SP
will not have any more than max SP of 200 even if the Professor had 1000 SP). If a magic caster gets SP switched, and his
or her SP doesn't fulfill the requirement for magic he or she was casting, the magic will do absolutely nothing.
It takes
3 seconds to cast, and takes 5 SP. There's also nasty 5 second after-skill delay. If you use this on a monster, you regain
3% of your SP. You can't use this skill on a monster again that already had Soul Change.
Soul Burn
Active Skill, Level 1-5
Requirements:
Cast Cancel 5, Magic Rod 3, Spell Breaker 3
This skill will render
the target's SP to 0, and cause damage at the same time (at LV 5, [SP removed to achieve 0] x 2). Since this is a damage done
to mental system, the damage will be decreased by target's MDEF.
If you fail to do so (yes, there's a chance of failure),
YOUR SP will become 0, and YOU will also take the damage!
In other words, this skill is purely a luck of the draw. Since
monsters do not have SP, it doesn't work on them, and only works in PvP / Guild Siege.
Submitted By: Melchizedek_Priest [The Forbidden One]
Divine Knights of Yoga™